Bartering: A student can barter their skills (ex: making powerpoints) or barter their knowledge by helping another group complete a task in exchange for a portion of their population or another students' skills or knowledge. In a barter agreement, both parties will agree on the trade. If a resolution can not be reached, they can propose the barter to the teacher and the teacher can choose to mediate or not mediate for a resolution.
Trading: A student may trade their knowledge and skills with any other player or group, in exchange for population points from the Game master ranging in points from 1-100 points based on the roll of a d100 dice weighted down by 20 if over 50 (do not worry Game Master will do this). If the student has a very high quality trade then a +20 bonus will be added to the dice roll, and if an average job is done then no bonus points will be awarded. Your teacher will determine if you have done a high quality or low quality job and you will share this during your weekly post.
Trading: A student may trade their knowledge and skills with any other player or group, in exchange for population points from the Game master ranging in points from 1-100 points based on the roll of a d100 dice weighted down by 20 if over 50 (do not worry Game Master will do this). If the student has a very high quality trade then a +20 bonus will be added to the dice roll, and if an average job is done then no bonus points will be awarded. Your teacher will determine if you have done a high quality or low quality job and you will share this during your weekly post.